The Vault of Night Raid Guide
The Vault of Night Raid Guide
Feb 15There have been a few changes to the Vault of Night raid since DDO’s “Update 3″.
It seems like a good time to write a short guide on how to complete it.
The Vault of Night is a level 10 raid designed for a 12 person party, but can be completed with 6 people or less.
The raid is part 5 and 6 of the quest chain, so I will assume you have already completed those.
It’s nice to have a mixed group for this raid, so 2 healers, 4 fighters, 2 rogues, 2 casters a bard and a space to mix and match.
Vault Of Night part 5 Guide
[ Requirements ]
25 Strength x 2 people
20 Wisdom x 2 people
[ Creatures ]
Warforged, rust monster, iron golem, zombies, dwarves, and adamantine defenders.
[ Walkthrough ]
Gather the party just inside the entrance and pass out general buffs, making sure to include electric resist and protects.
There are 4 people in the first room that give out items :
1. Haywire gives his ‘Voice’ which will allow this party member to speak to the speaking stones. Only one person must have this item, usually the rogue, as a rogue is needed to unlock a door near a part where the voice is necessary.
2. Mistress Orphne gives a wand ‘Orphnes Blessing’ 20 charges, removes an instance specific disease that can rapidly drop con and isn’t curable by normal remove disease. recommend all clerics take this.
3. Dirge gives a shield +1 heavy improved lightning resist. recommend all else who can use a shield pick this up. almost all the warforged enemies are casters who use lighning bolt, not to mention the lightning trap hall.
4. Veil gives +2 dwarf bane arrows. there are a few dwarven enemies in the instance, but they are not that tough. Any pure build archers, I guess, but not really necessary.
The whole party should head west to a narrow corridor with a blade trap. The trap box is on the right side at the end. After the trap is disabled, the rogue and a healer should head back to the main room to deal with the traps north from there.
The norther hallway (from the main room) has 8 blade traps and 4 electric traps. The trap boxes are next to the yellow barrier on each piller. The cleric should heal / rez when needed.
The west hallway leads to a circular corridor with several chambers behind locked doors that Otto hides in. Use either a rogue or knock spell to get to Ottos, and defeat, Otto to pick up his ring. (The same person should have the ring and voice).
The whole party should meet back at the main room, then head north.
There should be a team on each side: 1 person with 25 Str, 1 person with 20 Wis and a ranged on the right. The rest of the party on the left, including the person with the voice and ring.
All of the switches need to be hit at the same time, so it’s best to have someone with a mic count down from 5. Run in the door as soon as the switches have been pulled because they shut fairly fast.
The main team, on the left, should continue to the bridge and have some one climb up the supprt with feather fall and jump to the platform with a lever. Pull the lever to open the bridge gate. Repeat this for the second barrier. Pulling both levers at the same time will allow the team on the right to advance past the barrier below (they should have reached there by now).
The main party can continue until the wheel puzzle. The person with the voice can approach the wheels and set them to the following:
Green – Upsidedown U (the Elephant)
Orange – F
Purple – Cactus on a hill
Or you can just spin each wheel 4 times, which is a lot easier to remember!
You can now use the voice to talk to the head on the platform above, making sure to activate both options.
You should now head to the western area you cleared earlier, dropping down the spiral stairs to talk to the head down there (with the voice). The barriers will be down, so the voice can retrieve the coffer.
(Be sure to pull the Str levers on your way and drop down in the room with bridges to collect a chest. The teams will need to swap round to do this.)
Head east and put the coffer in the head next to the locked gate. It will open the northern gate, but have the whole party head south to the main puzzle room.
Everyone should stand around the edge of the puzzle to attack the Warforged that drop down to the sides. Using command stops them respawning and saves time chasing them around. The person with the voice will need to talk to the head at the end.
Here is the puzzle solution:
http://i47.tinypic.com/21mht2t.jpg
Now head to the recently unlocked gate and clear the area, defeating the Rust Emperor and retrieve the crystal key.
Now re-assemle the entire party at the main room / starting location.
Head south to a room with a vent in the middle. 4 people will need fire resist / protect and then go down to the levers near the bottom. When the levers are pulled at the same time, someone standing on the vent will get shot up to a level higher up. That person can now pull a switch to lower a ladder for the rest of the party to climb up.
Keep heading up, clearing the Warforged and dropping the final ladder, until you come to the bridge. Have 2 people shoot at the levers on the other side at the same time to make the bridge come down. (a bug here can make you fall through the bridge, so jump onto and off of it!!!)
You will come to another trapped door, with a door behind it. Everyone should run back and shrine if needed as this is the last battle of VON part 5.
Gather the party at the door, after the traps have been disarmed, and cast buffs.
Be sure to include sonic resists / protects for melee.
As soon as you talk to the dwarf in the room the boss will spawn on the raised, yellow, platform.
You use to be able to circle the platform to prevent the boss escaping, but this was changed in update 3. Concentrate all attacks on the boss as his dogs will disappear after he dies.
Don’t use elemental attacks as some heal him (I know hire does at least).
After he dies a portal will open in the middle of the room, so don’t recall!!!
Now is the perfect time to talk about strategy to use on the dragon, Velah, as a 45 minute timer will start as soon as you enter.
Vault Of Night part 6 Guide (Plane of Night)
This raid is situated on a platform floating WAY above the marketplace. So it’s a long way down if you fall off.
Most party members will just need to stand around until the pillars have been dropped, but can buff up and avoid fireball damage.
Buff with everything you have, casting at the very start while trying to avoid fireball damage. There are two safe spots behind rocks near the starting locations bridge… Just walk forward and to the side a few steps.
The map is laid out like a baseball pitch with the entrance just south of last base.
Each base has a pillar that needs to be destroyed before you can access the dragon.
Bridges run between each base which can be destroyed by the dragon’s fireballs. Too many people on any given bridge will attrach Velah (the dragon)’s attention. The bridge will collapse if it takes too many hits, so it’s best to only have one person on each bridge at once.
Needless to say, each base also has monsters (Flensers, Mephits, and Elementals) that will defend the pillars so they will either need taking out or avoiding. Some groups prefer to use rangers to snipe the pillars while others like to send a person to clear the mobs while another weakens the pillar.
The three pillars need to be destroyed at the same time, so communication and timing is a must. Most groups get each pillar down to about 10% before all attacking at once.
After destroying all three pillars at once the barrier guarding the dragon will lower and everyone can safely make their way to the central platform. Be carefull here as anyone going to far forward will drop the barrier again, locking people out!
Gather the entire party just behind the barriers archway and rebuff.
There are several methods for taking out the dragon but the party is what counts.
1 – Hero method
Have a few, fully buffed, fighters attack the dragon while everyone else heals them and kills any spawning mobs.
This method was made a LOT harder in Update 5 after Turbine fixed Velah’s AI.
2 – All In
An all out melee attack with everyone standing right under the dragon and the clerics standing back to group heal and kill any mobs that spawn. This method is easiest if your over level or have good gear / toons. Not recommended for newcomers.
3 – Scatter
Have a high reflex save person (usually rogue) lead a charge. Keep everyone spaced out around the dragon to minimise damage but avoid hiding behind the rocks as it will spawn more mobs. Again, clerics should stand back and heal.
Chests will appear after Velah is defeated.
Some people give up on VON 5, some may fall off the bridge….
If you get this far, well done!